Guber


 
CLIMATE/TERRAIN: Plane of Gu
FREQUENCY: Extremely rare (only a few)
ORGANIZATION: Unknown
ACTIVITY CYCLE: Forever
DIET: ANYTHING
INTELLIGENCE: None
TREASURE: TONS, literally
ALIGNMENT: C/N

NO. APPEARING: 1
ARMOR CLASS: -10
MOVEMENT: 2
HIT DICE: 2000 hp
THAC0: 1
NO. OF ATTACKS: 10
DAMAGE/ATTACK: 2d100
SPECIAL ATTACKS: Swallow whole
SPECIAL DEFENSES: Only hurt by fire/acid/etc
MAGIC RESISTANCE: Unaffected by mind spells
SIZE: HUGE (Titan sized?)
MORALE: ...
LEVEL/XP VALUE: 1000000
  

Gubers are HUGE metallic lokking blobs of goop that suck up everything it touches, but only actually "eats" very little. So if a Guber is every killed, there will be hordes of treasure acculmilated over centuries!

Combat: Gubers randomly flail globs of goop around in an attempt to grab anything close by. There is a chance that you will be completely sucked into the guber. The gunk that makes up Gubers if highly corrosive to living tissue.

Habitat/Society: All Gubers are alone, and have no real inntelligence/mind. They are kind of like giant fungi or something.

Ecology: None. They are totally unnatural, created by a necromancer eons ago.

This monster created by Vector