Grath


 
CLIMATE/TERRAIN: Dense Forest
FREQUENCY: Rare
ORGANIZATION: Hunts alone
ACTIVITY CYCLE: Noctournal
DIET: Carnivore
INTELLIGENCE: Very High (50-70)
TREASURE: Usually carries a dagger, and a pouch of gold ranging from 10-50 pieces
ALIGNMENT: Evil

NO. APPEARING: 1
ARMOR CLASS: 15
MOVEMENT: 30
HIT DICE: 300HP
THAC0: 8
NO. OF ATTACKS: 15
DAMAGE/ATTACK: 2d12+4 dagger
SPECIAL ATTACKS: Forms energy in hand and launches it at opponent.
SPECIAL DEFENSES: Very, very.....fast.
MAGIC RESISTANCE: none
SIZE: 6ft
MORALE: insane
LEVEL/XP VALUE: 300,000
  

A spiky, shadowy creature the Grath is. The only part of him that isn't black are his eyes and his loin cloth. The Grath are very swift and stealthy. They can leap from tree to tree at 40mph. They get above their prey then blast them with an energyball. Then finishes it off with its dagger

Combat: They get above their prey then blast them with an energyball. Then finishes it off with its dagger

Habitat/Society: After it is born, it is left by the mother to fend for its own. It is very savage and capable of killing an hour after it is born. It grows up alone, living in the trees of dense forests. It hunts alone, and will kill anything that looks alive.

Ecology: None really. The adventurers guild will pay for every Grath you kill.

This monster created by Seth Frost