Elf, Drunk


 
CLIMATE/TERRAIN: Any (tavern)
FREQUENCY: Uncommon
ORGANIZATION: Solitary or Pack
ACTIVITY CYCLE: Night
DIET: Alcohol
INTELLIGENCE: High (varies)
TREASURE: A few coppers
ALIGNMENT: Any chaotic

NO. APPEARING: 1 - 30
ARMOR CLASS: 8
MOVEMENT: 12 (sometimes 6 and sometimes 0)
HIT DICE: 2
THAC0: 19
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1d6 (bottle)
SPECIAL ATTACKS: Puke blast (blinds victim)
SPECIAL DEFENSES: Does not feel pain
MAGIC RESISTANCE: 0
SIZE: M (6')
MORALE: Fearless
LEVEL/XP VALUE: 120
  

Drunk elves are an urban subrace that can't live without the idea of drinking. They are rather friendly but can become extremely aggressive when threatened or mocked.

Combat: Drunk elves fight berserkly with the first thing that come in reach (most likely a bottle or a pitcher). They can also punch and kick. Once per turn, they can puke in the eyes of their foes to blind them for one round (save VS poison for no penalties).

Habitat/Society: They just party all the time.

Ecology: Drunk elves can provide valuable information about the local environnement. They always know where the beer is cheaper. They can create an interesting race to play as.

This monster created by Armripper Jay