Crocodile Man


 
CLIMATE/TERRAIN: Marsh Land
FREQUENCY: VERY RARE!!!!
ORGANIZATION: Solitary
ACTIVITY CYCLE: Day
DIET: Carnivore
INTELLIGENCE: 13
TREASURE: K (B)
ALIGNMENT: Chaotic Evil

NO. APPEARING: 1 (always 1)
ARMOR CLASS: 1
MOVEMENT: 18 Sw 36
HIT DICE: 10
THAC0: 13
NO. OF ATTACKS: 3 or Special
DAMAGE/ATTACK: 3-12/3-12/4-28
SPECIAL ATTACKS: Tail whip
SPECIAL DEFENSES: nil
MAGIC RESISTANCE: 15%
SIZE: 6 foot humanoid
MORALE: Fearless (20)
LEVEL/XP VALUE: 15,000
  

It usally appears as a six foot tall male humanoid that has greenish skin. But upon closer inspection reveals the true nature a well balanced killing machine.

Combat: Crocodile men attack with 2 claw attacks for 3d4 each and then a savage bite that does 2d8+4 and on a natural roll of a 20 acts cuts off a limb. He also has a minor breath weapon which most Croc men use befor close combat. It is a cloud of stinking marsh gas 25 feet wide at the tip and 5 feet wide at the base. The breath weapon does 5d4. The final attack done by a croc man is a very savage tail attack the weapon attacks at a str of 22 and does 4d6 damage. and on a natural roll of a 18+ it captures the victim and constricts rendering him unconsencious. To escape the tail a successful bend bars/lift gates must be rolled. All Croc men have the innate ablity to water breathe

Habitat/Society: Usally dwelling with 5-10 more crocodiles and 1-2 giant crocodiles. These preditors eat meat and will attack a well armed party out of whim.

Ecology: None these monsters are of magical Creation. See a wizards index on the spell Create Animal Man

This monster created by Armus Beekiller