Arzanié


 
CLIMATE/TERRAIN: Forest/Valleys
FREQUENCY: Rare
ORGANIZATION: None
ACTIVITY CYCLE:
DIET:
INTELLIGENCE:
TREASURE: None
ALIGNMENT: Netrual/good

NO. APPEARING: 1-5
ARMOR CLASS: 2
MOVEMENT: 12
HIT DICE:
THAC0:
NO. OF ATTACKS:
DAMAGE/ATTACK: 2d12 (Apocalyspse, Bite)
SPECIAL ATTACKS: Ultima Chackru
SPECIAL DEFENSES: In plated Armor
MAGIC RESISTANCE:
SIZE:
MORALE:
LEVEL/XP VALUE:
  

Thiis Monster is a Nice, and Freocious Animal. They were born and left alone to feed and hunt there own food. That was what made these beasts Distinct.

Combat: This Monster will mainly use Ground and Air Attacks. His special Move ULTIMA CHACKRU will pierce through any oppent it insists on. His move APOCALYPSE Will only Attack Air and Freeze and Melt the enemy. His only ground move is to attack and BITE the enemy. He will use his sharp and rip the side of its stomach open throwing it to another side of the Valley.

Habitat/Society: This creature is mainly friendly and may sometimes join your quest. You might see some of 1 to 4 of them prowling around Valleys and Forests. If you see one, Duck and cover or they'll hunt them down on whoevers in there patch of forest. If your out of a Valley and u see one, no worries, they might walk up to you and join u!

Ecology: ummm.....what does this mean?

This monster created by Andrew Michaels